| Miles Sound System SDK 7.2a |
To build an application that uses Miles, you must include the Miles SDK in the build process. Only a few simple steps are required:
1) Include MSS.H in all of the source files that need to call Miles functions.
2) Link with the MSSWii.A library.
3) If you are using MP3 data, link with the MP3Wii.A library. If you are using Ogg Vorbis data, link with the OGGWii.A library.
4) If you're using Dolby Surround (which is a great fast multispeaker solution for the Wii), link with mssdolby.a.
4) If you're using SRS CircleSurround (which is a great sounding, but slightly slower multispeaker solution for the Wii), link with msssrs.a.
5) If you'd like to use per-sample DSP filters, link with FLTWii.A.
And that's it - you should now be able to call the Miles functions! (Don't forget the Register_RIB calls needed for the Dolby, SRS, and DSP filter options -- see MilesWii.cpp for an example.)
Next Topic (Distributing Miles with Nintendo Wii Applications)
Previous Topic (Installation for Nintendo Wii)
Group:
Overview for Nintendo Wii
Related Functions:
Register_RIB
For technical support, e-mail Miles3@radgametools.com
© Copyright 1991-2007 RAD Game Tools, Inc. All Rights Reserved.